First roguelike experience is live!


This is the biggest update for the game from its initial release. We added and reworked a lot of stuff in the game, and are proud of the job done. We hope you will give it a try and at least appreciate it! 

Roguelike level

We add a procedurally generated level with a node map, randomly generated events, quests, and paths. This is a whole different way to play the game, and it is supposed to deliver a unique experience every time you launch it. Give it a try and share your feedback. 

Other small but important improvements

  • Final goblin symbols
  • Changed the quest points chip to unified
  • Change the location name placement on the map 
  • Updated the book scroll mechanics 
  • Added inactive state for buttons during spin 
  • Updated order of resource calculation 
  • Updated the bar fill logic, now all bars are filled when the chips fly onto them 
  • Differentiate the visuals for the game and narrative nodes 
  • Jackpot now has an option "get all" 

And check our video featuring truck-kun! 

Files

ReSpinDieRepeat_v0.55.zip 213 MB
47 days ago

Get Re: Spin. Die. Repeat.

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